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© 2021 Assetto Corsa Competizione. All rights reserved.

How many cars and tracks? Assetto Corsa Competizione features all 11 circuits that featured in the 2018 and 2019 GT Series. On top of these 11 tracks, are an additional 4 tracks. These extra 4 tracks complete the full IGTC season, and are available in the Intercontinental GT pack DLC. Every track in ACC has been laser scanned for complete accuracy. © 2021 Assetto Corsa Competizione. All rights reserved. ASSETTO CORSA COMPETIZIONE ® KUNOS Simulazioni Srl – 2018-2020 All rights reserved. All other trademarks. Buy Now (Console) Key features; GT World Challenge. ASSETTO CORSA COMPETIZIONE. Assetto Corsa VDC Car Pack Last update June 6, 2020 Founded in 2016, by like-minded people who have a true passion for drifting, and esports.Our goal is to have the most immersive, realistic and competetive experience avalible in Assetto Corsa.

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ASSETTO CORSA COMPETIZIONE ® KUNOS Simulazioni Srl – 2018-2020 All rights reserved. All other trademarks are property of their respective Owners. Developed by KUNOS Simulazioni Srl. The Assetto Corsa’s logo is a registered trademark of KUNOS Simulazioni Srl. FMOD Studio, copyright Firelight Technologies Pty, Ltd., 2012-2016. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. Produced under license of SRO. All rights reserved. Produced under license of Ferrari Spa. The name FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are property of Ferrari Spa. The body designs of the Ferrari cars are protected as Ferrari S.p.A. property under design, trademark and trade dress regulations. Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG. Manufactured under license from McLaren Automotive Limited. McLaren and McLaren 650 GT3 are the trademarks of McLaren Racing Limited, McLaren Automotive Limited and the McLaren Group of companies. The BMW trademarks are used under license from BMW AG. The Trademarks, copyrights and design rights in and associated with Lamborghini, Lamborghini with Bull and Shield Device are used under license from Automobili Lamborghini S.p.A., Italy. “Mercedes-Benz” and “Three pointed star in a ring” are trademarks of Daimler AG and used under license by KUNOS SIMULAZIONI Srl. Nissan Motor Co., Ltd. Trademarks, designs, coyrights and/or other intellectual property rights are used under license.
Published under license by 505 Games. 505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A and/or its Affiliates.

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“As you may be aware, Leipzig is known for taking the turns and straights from around the world and combining them into one glorious test track. Porsche has been kind enough to show us around.”

Porsche Test Track is a racing circuit located north west of the German city Leipzig, Sachsen (Saxony). The circuit serves as a test track for PORSCHE’s vehicles and features 11 sequences that have been inspired by other racing circuits around the world.

Porsche leipzig track for Assetto Corsa

Includes next layouts:
Free run – run wherewere you want on this track
Grober kurs – 3770m
Kleiner kurs – 2020m
Kurs C – 3050m
Parabolica – 2200m
Speed loop – 2100m

BUS STOP – Spa-Francorchamps/Belgium
Type: left-right-left chicane.
Character: the key to speed is courage – and perfection. Keep as straight as a die, then turn the car and accelerate out of the curbs under full load.

CURVE DI LESMO – Monza/Italy
Type: right-hand corner (oval).
Character: the curve that never ends. This extremely long-sweeping turn can be taken quicker than you think due to the almost imperceptible incline on the inside.

CORKSCREW – Laguna Seca/USA
Type: right-left-right combination.
Character: 12 % gradient. And you can’t see into the bend at all. Added to this, there’s the constant switch between understeer and oversteer, and the high g-forces on entry. In short: simply spectacular.

LOEWS – Monte Carlo/Monaco
Type: right-hand turn with slight incline.
Character: the notorious Loews curve includes the fastest and slowest sections of the circuit. On entry, you have to reduce your speed by almost 200 km/h (124 mph) and complete three precise gearshifts.

MOBIL 1 S – Nürburgring/Germany
Type: right-left chicane.
Character: the S curve that throws up a host of questions. Too fast or too slow? With curbs or without? 2nd or 3rd gear? Approach from the outside or keep tight at corner entry? If you can answer these, you’ve perfected your driving skills.

PARABOLICA – Monza/Italy
Type: right-hand corner.
Character: this 180-degree bend can be completed at a virtually constant steering angle. But be prepared for fast cornering speeds and high lateral acceleration.

SUNSET BEND – Sebring/USA
Type: right-hand corner.
Character: a fast corner with high g-forces. Depending on the vehicle, shift up from 2nd to 4th gear under full load before heading into the longest straight on the circuit at around 170 km/h (105 mph).

SUNTORY CORNER – Shizuoka/Japan
Type: right-left combination.
Character: after braking hard and downshifting, manage the load changes sensitively to exit a curve with a very big radius and go straight into an extremely tight bend.

SUZUKA S – Suzuka/Japan
Type: left-right combination.
Character: at speeds of well over 200 km/h (124 mph), finding the ideal braking point is crucial. Due to the raised topography and a mid-corner gearshift, care should be taken not to oversteer.

VICTORIA TURN – Rio de Janeiro/Brazil
Type: left-hand corner with almost imperceptible incline.
Character:
brake accurately and reduce speed drastically. Then, enter the turn with precision and, above all, avoid understeer. NB: don’t accelerate too soon – wait for the late apex.

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Download Leipzig track V0.9 for Assetto Corsa

It was made for practice, so don’t expect to see Ai there.
Only Kleiner kurs, Parabolica and Speed loop has decent replay camera. Other don’t have cameras right now.

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Can support modding project http://paypal.me/tonybar

Version 0.97 – updated Porsche leipzig track

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Added night lights, walls, some details. Still few issues with shaders. Standalone version

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Video preview of the track

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